Players take turns
firing shots (by calling out a grid coordinate, for example B4) to attempt
to hit the opponent's enemy ships. There are five ships.
On your turn, call out a
letter and a number that identifies a row and column on your target grid. Your
opponent checks that coordinate on their ocean grid and verbally responds
"miss" if there is no ship there, or "hit" if you have
correctly guessed a space that is occupied by a ship.
Mark each of
your shots or attempts to fire on the enemy using your target grid (upper
part of the board) by using white pegs to document your misses and red pegs to
register your hits. As the game proceeds, the red pegs will gradually identify
the size and location of your opponent's ships.
When it is your opponent's
turn to fire shots at you, each time one of your ships receives a hit, put a
red peg into the hole on the ship corresponding to the grid space or if
you play with drinks, take the drink which sits on that spot. When one of your
ships has every slot filled with red pegs or there are no more drinks on that ship,
you must announce to your opponent that he has sunk your ship. In classic play,
the phrase is "You sunk my battleship!" It is, of course, illegal to
change the hiding position of your ships once play has begun.
first player to sink all five of his opponent's ships wins the game.